![]() Best described as Red Dawn (1984) meets Ground Control, the game eschews traditional RTS elements in favor of a more tactical approach: no base building occurs, units are air-dropped, and individual armies rarely number more than a dozen units. Set during the closing days of the Cold War, the game explores what might have happened had the Warsaw Pact countries decided to start World War III instead of allowing the gradual collapse of its constituent governments. World in Conflict is a 2007 Real Time Tactics game by Massive Entertainment.
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